đď¸ââď¸ List of resources to start in Motion Design today
Whether it's Branding, UI or Marketing
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Itâs not rare that, when starting to dive on what is motion design, and how to get started, we see ourselves surrounded by options, tools and courses, and itâs hard to define what is actually the best for us at that moment.
That is why Iâm creating this list of resources based on different contexts/starting points/interests.
Quick orientation: If you want a 4âminute primer before diving in, read ⤾ď¸
And there is a resource within the post, that I think itâs a good one if you already have tested some motion design but donât know where you are at:
I will be focusing in 3 major paths that graphic designers tend to work at.
đš Branding
đš UI
đš Marketing
The common point of all of 3 are starting to see just the surface of the animation principles, which are quite well explained in this graph:
Then, regarding software, there are a few general categories and standards for each.
đ ď¸ Tools
In general, the standard in 2D Motion Design itâs Adobe After Effects.
Itâs by now a big as an elephant tool, that it has grown over the years mixing a wide range of disciplines that cross there within the audiovisual world. As VFX, some Editing, and animation as the main thing.
On the 3D world, I would say there are two main *for a general approach to 3D. As they are Blender (the one that, in my opinion, seems to be growing the fastest), an open source software, a rarity in this field. That itâs becoming a great tool for many outcomes.
And Cinema 4D which has been a standard for many years. And the one I see other colleagues dedicated to 3D always know how to use.
Then you can check others for more specific type of work, as Houdini for example, for all things that are simulations.
In general, I would say that these are the main ones in the 2D/3D aspects.
Summarizing
In 2D Motion Design the standard is Adobe After Effects.
In 3D, Blender, an openâsource software, is growing the fastest and becoming a great tool for many outcomes.
Cinema 4D has been a standard for many years and colleagues dedicated to 3D always know how to use it.
Houdini is ideal for simulations.
New specialised tools
Rive for UI and 2D interaction.
*All of them worth a look.
The most important thing arenât the tools, but knowing the principles and what you need from them. Start with a basic tutorial (no more than 1âŻhr) and then carry on with challenges.
Ask yourself what type of work you would like to do in motion and what work you are actually doing as a designer right now.
A general introduction⌠Thatâs all you need.
Donât try to surround yourself within a software. You just need a general introduction of the tools, the basics, and then some easy exercise to start applying them.
Theory of a tool without putting them into practice it just doesnât make sense.
Here a few of the ones Iâve mentioned:
For After Effects
For Cavalry
For Rive
đ¸ Branding
So, in this case you work defining or updating brands.
Trying to find a voice in motion it could be a whole career path in itself.
Regarding tools, you will probably end up using After Effects at some point, so itâs useful to just have some practice using the tool.
Then I recommend you to tackle specific projects. Like the examples you can see on this video by Dawn Creative where they explain their own process.
đ¸ UI
Then for you, UI designer, that are all the time thinking in functionality, the user experience, loading times, etc, etc. I would recommend to start by checking Rive.
Yes, Lottie, itâs probably still the standard for many web/app experiences. And that is why you have a quick introduction over here:
But I donât see it developing better than Rive, that is why is my recommendation.
Still, I will let you two different exercises/tutorials that attend both directions.
If you start with AE, check first the introduction of the recommendation above and then come back to these by Jake Pomper.
And if you want to give Rive a go, check this School of Motion take on some basic exercises with Rive that will leave you going:
âłď¸ Want some company and direction while you practice? The Practice File gives you one short monthly brief, a mid-month check-in and a private Slack space for feedback.
đ¸ Marketing
And then, you, marketing designer. I mean, for a lack of a better term. But the one who is working with marketing campaigns, these might be on social media, commercial ads, or others.
I know itâs a long shot, because you might be focused in different tasks, as banners, or even in charge of a small explainer video.
This will depend on your focus, but again, After Effects for 2d motion might be your best solution by now.
Although apart from what I recommended as a starting point, I would recommend you to dive deeper into more figurative motion design.
This is a good start if you are thinking about explainer videos. Understanding how you would bring a scene you did in Illustrator (similar process in Figma if you export a PDF file).
Also you might want to check the basics of text from Nick Greenwalt
And then, I would try some Audreyâs suggestions on projects that can be a good way to get you unstuck on âwhat to do;â
Still not sure where to start at?
Well, here you have a no-brainer to just jump at the first article Iâve shared all the way to the top âŹď¸ or, if you have some basic experience, continue going straight away into exercises on this post ⤾ď¸
3 motion exercises to finish this week
Lately, Iâve been feeling a bit stuck in the space between wanting to explore and not having time to start anything.
Go little by little. Itâs common that we want to animate a full 30âŻsecond video and if we donât have experience it can be too much. Think about a basic sketch or storyboard, think in scenes, go from there.
And hopefully these helps with to start walking those first steps. đđť
Bear in mind that is a new skillset, and should be more exciting than frightening. Go project by project, donât try to soak a whole set of tools at first.
Itâs like trying to watch 100 tutorials for using a drill.
I mean you check what you need at the time.
But Iâm 100% sure that if you are consistent and doing things regularly within the year, you will be adding a few pieces with some motion to your portfolio :)










if i just had time to read all these posts I am saving. But this is a rabbit hole that opens a rabbit hole in another rabbit hole. But this rabbit hole is definitely worth exploring.
Edit: yes, it's a rabbit hole. Yes, young me would have (done unimaginable things) for this info. Restacking, this needs to spread.
This is great. Subbed!